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Comments for Shadow Orbs and Mind Spikes http://warcraft.twintop-tahoe.com Theorycrafting, Computations, and General Observations from a Shadow Point of View Thu, 12 Dec 2013 17:12:06 +0000 hourly 1 https://wordpress.org/?v=4.7.5 Comment on Quick Thoughts – 5.4 PTR Build 17056 by Dragonfear http://warcraft.twintop-tahoe.com/?p=696#comment-17228 Thu, 12 Dec 2013 17:12:06 +0000 http://warcraft.twintop-tahoe.com/?p=696#comment-17228 Really have to congratulate you on an excellent site. After trolling through hundred that bafell me and do their best to confuse you make it well informed and simple enough for noobs like me to understand and benefit from. thank you very much.

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Comment on Shadow 5.3 Best In Slot List Changelog & Notes by H2P-Blog http://warcraft.twintop-tahoe.com/?p=675#comment-17212 Sun, 08 Sep 2013 02:26:40 +0000 http://warcraft.twintop-tahoe.com/?p=675#comment-17212 […] For the 5.3 Changelog please click here 2013/09/08 […]

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Comment on Quick Thoughts – 5.4 PTR Build 17056 by Arenapartner 5.4 http://warcraft.twintop-tahoe.com/?p=696#comment-17211 Thu, 29 Aug 2013 17:56:18 +0000 http://warcraft.twintop-tahoe.com/?p=696#comment-17211 […] http://warcraft.twintop-tahoe.com/?p=696 Speel momenteel ook shadow,maar nog aan t lvlen,bijna 89. Doel is toch voor disc te gaan. Shadow is niet meer wat het geweest is helaas. Laatst gewijzigd door Depresjon; Vandaag om 17:03 Met citaat reageren […]

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Comment on A Look at Haste Breakpoints in 5.2 by çultìst http://warcraft.twintop-tahoe.com/?p=577#comment-17204 Fri, 12 Jul 2013 04:41:52 +0000 http://warcraft.twintop-tahoe.com/?p=577#comment-17204 I’ve found that with taking DI over PI and Solace over FDCL actually allows me to move well enough while still putting out the dmg needed to keep my numbers high. Plus with your haste the way it is, I would imagine that you are around 1sec casts of both MB and VT so even without haste procs you would still be able to keep them rotated well while trying to avoid or get in position. In the end though my numbers are adjusted by an 11.5k +/- Haste rating and a 4pc with the LMG. I and although I dont have logs atm for my SPriest I am honest when saying that I am avg’ing only 12k dps off my simmed numbers. That is also with reapplying DoTs when the SPA trinket procs as well as the LMG and also again right before they wear off. Keep me up to date … Im always on this thread because I min-max my haste too much haha.

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Comment on Enchant, Profession Perk, and Racial Values in Mists of Pandaria (Updated for Patch 5.3) by Twintop http://warcraft.twintop-tahoe.com/?p=344#comment-17201 Tue, 09 Jul 2013 15:36:45 +0000 http://warcraft.twintop-tahoe.com/?p=344#comment-17201 I understand what you’re saying, but, the same could be said for the +1% Expertise / +1% Hit racial bonuses since technically you would take the excess 1% hit and reforge it to Haste (or Crit/Mastery if you’re GCD capped). It is more straightforward to leave it as “You can receive up to this much bonus spirit/hit, equal to $x PP.”

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Comment on Enchant, Profession Perk, and Racial Values in Mists of Pandaria (Updated for Patch 5.3) by Dotothy http://warcraft.twintop-tahoe.com/?p=344#comment-17200 Tue, 09 Jul 2013 12:50:11 +0000 http://warcraft.twintop-tahoe.com/?p=344#comment-17200 Concerning the bonus of The Human Spirit, is it considered purely as spirit? Because it could be reforged to haste.

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Comment on A Look at Haste Breakpoints in 5.2 by Asiel http://warcraft.twintop-tahoe.com/?p=577#comment-17167 Fri, 14 Jun 2013 20:51:44 +0000 http://warcraft.twintop-tahoe.com/?p=577#comment-17167 I ask because even for most of the fights, there are quite a few mechanics which force me to cancel MF casts, or prohibit me from casting them in the first place, which severely limits the amount of damage Solace and Insanity is allowing me to do during the periods that I can actually get DP up, whereas the other two talents allow me to gain orbs faster and occasionally give me more movement DPS.

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Comment on A Look at Haste Breakpoints in 5.2 by Asiel http://warcraft.twintop-tahoe.com/?p=577#comment-17166 Fri, 14 Jun 2013 20:50:07 +0000 http://warcraft.twintop-tahoe.com/?p=577#comment-17166 I have a quick question about haste and the way it affects talents. While I realize that more haste = faster MF casts, and so gives you more damage with Solace and Insanity, is there a point at which high haste mathematically dictates that you take From Darkness; Comes Light and Divine Insight? I’ve noticed that I get far more procs now that I have somewhere around 14k haste and was wondering if the high amount of orb generation (combined with being able to cast on the move) was beneficial or if Solace and Insanity was still “better”.

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Comment on Quick Thoughts – 5.4 PTR Build 17056 by Twintop http://warcraft.twintop-tahoe.com/?p=696#comment-17157 Thu, 13 Jun 2013 04:33:05 +0000 http://warcraft.twintop-tahoe.com/?p=696#comment-17157 Looking at some numbers, FDCL Mind Spikes already do more damage than Mind Blast (and would continue to do so from this set bonus), with the gap increasing slowly as more SP gets added; SWD trails behind and falls off from both at a much faster pace, though it is still close.

There won’t be many/any situations where you can micromanage this, though, other than possibly having an FDCL proc that you’re saving for after a DPx3 cast instead of using before. You’re still going to cast Mind Blast on CD and DI proc’d Mind Blasts ASAP, and use the first SWD to grant an orb every 6sec below 20%.

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Comment on Quick Thoughts – 5.4 PTR Build 17056 by Twintop http://warcraft.twintop-tahoe.com/?p=696#comment-17155 Wed, 12 Jun 2013 08:32:38 +0000 http://warcraft.twintop-tahoe.com/?p=696#comment-17155 Mind Spike and Mind Blast will end up being fairly close because of their damage scaling — 190.9% of SP for Mind Blast and 195.6% of SP for instant Mind Spike. You won’t want to delay Mind Blast at all, but chances are (above 20% on your target) your Mind Blast will be on CD from generating your 3rd orb. Assuming you don’t have MFI (thus no Instant Mind Spikes) and instead have FDCL, you’re going to have the first 8 of those 12 seconds free to wait for FCDL to proc (or hold your DPx3 cast until you have max procs up)…Just adds something else to consider is all. I’ll try to update this post with some graphs in the morning.

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